Helping musicians stay motivated and on-task when planning their next release or concert.



Role: UX Researcher and UI Designer

Project Type: End-to-end responsive website, branding

Industry: Music, Education

Tools: Figma, Zoom, Descript, Illustrator, Whimsical


View Prototype

The Problem:

In 2025, simply making great music is not enough.



Think of a music release as a slingshot. The further back you pull it, the more ears your music will reach. Bandmom helps you launch your music into the stratosphere with planning, time management, and educational resources to maximize your release strategy. 


Press and hold to pull the slingshot back.

Release to launch.

The Research:

We started with the hypothesis that independent musicians struggle with planning and executing a release and shows. Personal experience and conversations with peers validated this hypothesis. 



Musicians are typically brilliant at making art.

But business, planning, and release strategy? Not necessarily.

Competitor Analysis

We completed detailed competitor analysis and user interviews to determine what tools might be most helpful for independent musicians.

What we found:

Several tools already do exist in this space. BUT:



  • Most are project management tools designed for record labels who manage multiple artists. They assume you already know what tasks you need to accomplish, and provide a vehicle for tracking those tasks.

  • The one tool designed for individual independent musicians is largely a vehicle for useful strategic content, but does not utilize project management-style tracking and accountability tools.

Conclusion:

The needs of individual musicians haven't been met, and we should design a tool help them out.

User Interviews

Pain points:



  • Struggles with time management

  • Overwhelm

  • Burnout

  • Finding reliable collaborators

  • Managing personal accountability

Quotes:

“I think I've never figured out the rhythm of being a musician.”

Jane (31)

I definitely need help staying on track of things. [It gives me] anxiety because I have a really tough time getting tasks organized. Even setting up a regular routine practice is hard. 

Dustin (29)


What I want out of my music career is like a piece of art. Whether that be like an EP or an album … that I take very seriously for myself, and that I am proud of and doesn't feel like too many cooks in the kitchen. [Something] I can like really genuinely stand behind.

Malcolm (36)

Persona: Meet Jerome

Jerome has played in bands since his late teens, and now he finds himself wanting to write and record a solo album.

He has some experience working through this process with his former bandmates, but this time around he’s also working alone. He also wants to level-up his game, stick to his own deadlines and think through the task of managing this project to completion.

Jerome wants help writing, arranging, recording, mixing, mastering, releasing, promoting his next release.


Let’s help Jerome!

Ideating:


We developed Bandmom to fill an empty niche at the intersection of project management tools and music industry guidance.

Bandmom is a mobile-first web application designed to help musicians hold themselves accountable and achieve their goals when planning new music releases and shows. It does this by guiding them step-by-step through discrete actions required to complete these tasks. It builds them an interactive to-do list, provides written content and external resources to help them when they feel that they might get stuck.

Inspiration:



From our competitor analysis, we were most inspired by the content found in Releasify. But we felt the presentation was a bit dry and it lacked tracking and accountability tools.



We decided to build something more playful and gamified, combining the playful nature of Duolingo and straightforward presentation of information like Noom

Storyboard:


Below is an example of how a user might use Bandmom.

Bandmom functions like many existing educational platforms.


The user explores the resources related to a specific task, works to complete the task, receives their reward, and then moves onto the next step.

User Flow:

Low Fidelity Prototyping:

We developed a few basic prototypes to test out these task flows.

  • Learning and adding a task to the to-do list

  • Completing a task and accepting your reward

Branding:








We settled on a muted, 70’s inspired palette that also felt bright and modern.


The graphic style is fun, quirky, and welcoming.

High Fidelity Prototyping :

Our prototype involved:


An exciting video opening sequence with an introduction to the Bandmom character and tool and two task flows.


1) One in which the user would read through a series of screens and come away with ideas about how to proceed with their project out into the real world and do.


2) The follow-up to that sequence. With the user having completed that task in the real world, they now want to mark it as complete and move onto the next task.

Usability Testing

We tested these screens and flows with 5 users. 3 of those 5 users participants in our first rounds of user interviews and closely matched our persona Jerome.

The results were overwhelmingly positive, with some specific feedback that we could use to quickly iterate on the prototype and make it better.

Positive Feedback


80% of users liked the Bandmom logo and felt that it was and appropriate name for the service offered, some going so far as to call it “adorable” and “wonderful.”



The one participant who disagreed said: “[The] Band Mom persona is cute and fun, but I wonders if more experienced users might feel spoken down to. Perhaps you should test the tone with a broader audience to ensure it resonates with the target market.”


100% praised the content and the layout overall, describing it as straightforward, satisfying, and intuitive.

Recommendations for Iteration

60% felt that on screens with longer blocks of text, there was simply too much to read. Suggested that longer blocks of text be broken up into more screens so that any given page wouldn’t feel overwhelming. 



60% wanted to see a more tangible list of resources or perhaps a resources page underneath each screen. One described “a need for more handholding, especially when reaching out to professionals” 

Other Changes Made

Changed the color scheme to include less of the red/salmon color. One user felt that it gave them a “subliminal impression of reading an error message when there wasn’t one,” suggested softer and more neutral colors for some of the buttons and borders.

Included a brand arrow as a navigation cue for screens with longer text blocks, encouraging the user to continue scrolling (and thus reducing confusion and possible errors)

Rearranged some elements on the screen for visual hierarchy - shrinked the size of some buttons and images to place added emphasis on reading the text

Add a yes/no button at the top of each module screen to allow the user to jump ahead and avoid reading a block of text that they deemed irrrelevant to their specific situation. 

Reflection and Next Steps

We completed the design of the overall look and feel of Bandmom.

We completed two iterations of two example task flows within a module, having made all changes suggested by our users

We are ready to replicate these flows (and then edit their content) using the template we designed in our site map. This will entail: writing all copy for each screen, designing and filling in graphics and icons as appropriate. Much of the rest of the app will follow the playbook of these example task flows.

Bandmom is ready to be fully designed. 80% of users felt strongly about the character / mascot and 100% of users liked the overall look and feel of the tool.

Let’s make Bandmom!


Thanks for reading! I’m open to new opportunities and projects. Feel free to reach out.

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ben.einstein@gmail.com

(323) 828-9901